Tools

Figma, Canva

Timeline

12 Weeks (2025/2026)

Team

Solo

My Role

End to End UX/UI

Project Type

BA Final Major Project

how might I help people recognise and lean into everyday moments of discomfort, so that growth feels within reach?”

how might I help people recognise and lean into everyday moments of discomfort, so that growth feels within reach?”

Behavioural Assessment & Personalised Growth Plan

An onboarding assessment identifies where you're holding back across seven personal growth categories. Your results shape a personalised growth plan that reflects where you actually are, not where you think you should be. It can be edited at any time.

An onboarding assessment identifies where you're holding back across seven personal growth categories. Your results shape a personalised growth plan that reflects where you actually are, not where you think you should be. It can be edited at any time.

Approachable Micro-Challenges & Bookable Experiences

Daily mini challenges push you to act in small, low-stakes ways. A limited acceptance window creates a sense of scarcity resulting in greater commitment. If hesitant, the app intervenes with a nudge designed to lower the barrier, not eliminate it.


Bookable real-world experiences go further: from solo dining to improv classes, these are commitments ranging from an hour to a day taken on the user's own terms.


Together, they close the gap between wanting to change and actually doing something.

Daily micro-challenges push you to act in small, low-stakes ways. A limited acceptance window creates a sense of scarcity while keeping each challenge feel manageable enough to commit to. If hesitation kicks in, the app intervenes with a nudge designed to lower the barrier, not eliminate it.

Bookable real-world experiences go further: from solo dining to improv classes, these are commitments ranging from an hour to a full day taken on the user's own terms.

Together, they close the gap between wanting to change and actually doing something.

Reflection & Self-Belief Tracking

After each challenge, users reflect on what happened, not just what they did. This captures evidence for the mind: small proof that discomfort is survivable and that you're someone who shows up.


A visual growth tracker (a growing plant) makes progress tangible and gives users an additional reason to keep going.

After each challenge, users reflect on what happened, not just what they did. This captures evidence for the mind: small proof that discomfort is survivable and that you're someone who shows up.

A visual growth tracker (a growing plant) makes progress tangible and gives users an additional reason to keep going.

My Design Process

My Design Process

~6-8 min skim or deeper read

~6-8 min skim or deeper read

PRIMARY RESEARCH

Growth stops before discomfort is recognised

Growth stops before discomfort is recognised

Through interviews and online forum insights, one pattern stood out: people weren't overcoming discomfort, they were leaving before they'd even noticed it. When a trigger appeared, the process ended before they'd registered what they were feeling.

 

Mapped onto the comfort zone framework, this confirmed a precise design impact: the majority weren't failing at step two, three, or four. They were exiting at step one, the moment of recognition, before the reframing process could even begin.

Through interviews and online forum insights, one pattern stood out: people weren't overcoming discomfort, they were leaving before they'd even noticed it. When a trigger appeared, the process ended before they'd registered what they were feeling.

Mapped onto the comfort zone framework, this confirmed a precise design impact: the majority weren't failing at step two, three, or four. They were exiting at step one, the moment of recognition, before the reframing process could even begin.

ANALYSIS - 5 Key Findings

110+ datapoints, Affinity Mapping & 5 Key Themes Directly Implicating The Design

110+ datapoints, Affinity Mapping & 5 Key Themes Directly Implicating The Design

People Put Themselves In A Box & Fear Judgement

The app needs to help users separate their identity from actions before a challenge.

Timing & Mental Availability Matter

Energy levels should be respected. (E.g. weekends, evenings).

A Personal ''why'' Increases Action

The design needs to communicate a personal value and reflect progress back to the user.

Scarcity increases motivation

Time-sensitive prompts and limited windows can encourage action.

Small Steps Build Confidence

A gradual progression needs to be supported together with adjustable challenge levels.

People Put Themselves In A Box & Fear Judgement

The app needs to help users separate their identity from actions before a challenge.

Timing & Mental Availability Matter

Energy levels should be respected. (E.g. weekends, evenings).

A Personal ''why'' Increases Action

Energy levels should be respected. (E.g. weekends, evenings).

Scarcity increases motivation

Energy levels should be respected. (E.g. weekends, evenings).

Small Steps Build Confidence

Energy levels should be respected. (E.g. weekends, evenings).

USER PERSONAS

Different reasons, same pattern: not taking the step

Different reasons, same pattern: not taking the step

Two personas with two different blockers, but the same result: they both need support to step outside their comfort zone.

Two personas with two different blockers, but the same result: they both need support to step outside their comfort zone.

a person swimming in the water with grass
a person swimming in the water with grass
a person swimming in the water with grass
a person swimming in the water with grass
DESIGN SYSTEM

A Balance of Calm & Energetic

A Balance of Calm & Energetic
USER TESTING & IMPROVEMENTS: 2 ROUNDS, 10 USERS
PROTOTYPE

Let's connect, to build something great together!

Copyright

© 2026 Elisa Gruosso

All rights reserved

Become Friendly

Let's connect, to build something great together!

Copyright

© 2025 Elisa Gruosso All rights reserved

Become Friendly

Tools

Figma, Miro

Timeline

14 Weeks (2023)

Team

Solo

My Role

End to End UX /UI Process

Organisation

University Project

Tools

Figma, Miro

Timeline

14 Weeks (2023)

Team

Solo

My Role

End to End UX /UI Process

Organisation

University Project